Donovan Altair


General Info

Career Smuggler
Specializations Thief
Force-Sensitive Emergent
Species Human
XP Total 710
XP Available 10
Combat Stats
Soak Value 3+2
Wounds 14
Strain 14
Ranged Defense 1
Melee Defense 1
Personal Details
Age 28
Height 6’1
Build Athletic
Hair Black
Eyes Brown


Brawn Agility Intellect Cunning Willpower Presence Force Rating
3 3 4 5 3 2 2

Force Powers

Name Description
Move Basic Power The Force user can move small objects via the power of the Force.
The user may spendLForce.pngto move one object of sihouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Range upgrade x2 SpendLForce.pngto increase power’s range by a number of range bands equal to Range upgrades purchased.
Control upgrade The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move Power check, dealing damage equal to 10 times silhouette.
Control upgrade The Force user can pull objects out of secure mountings or out of an opponent’s grasp.
Control upgrade The character can perform fine manipulation of items, allowing him to do whatever he would normally with his hands via this power at this range.
Strength upgrade SpendLForce.pngto increase silhouette able to be targeted equal to Strength upgrades purchased.
Magnitude upgrade SpendLForce.pngto increase targets affected equal to Magnitude upgrades purchased.
Influence Basic Power The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Light Side/Dark Sideuse): When guiding and shaping thoughts, onlyDark Sidemay be used to generate negative emotions such as rage, fear, and hatred. OnlyLight Sidemay be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with eitherLight SideorDark Side.
The character may spendLight Sideto stress the mind of one living target he is engaged with, inflicting one strain.
Control upgrade The Force user may make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spendsLight Sideand succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Seek Basic Power The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spendForceForceto gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spendForceand succeed at a DifficultyDifficulty Vigilance check (or opposed Vigilance vs Discipline check) to see through illusions.


General Skills
Skill Rank Dice Pool Career?
Astrogation (Int) 0 Ability.Ability.Ability.Ability. N
Athletics (Br) 0 Ability.Ability.Ability. N
Charm (Pr) 1 Proficiency.Ability. N
Coercion (Will) 0 Ability.Ability.Ability. N
Computers (Int) 3 Proficiency.Proficiency.Proficiency.Ability. Y
Cool (Pr) 0 Ability.Ability. N
Coordination (Ag) 0 Ability.Ability.Ability. Y
Deception (Cun) 1 Proficiency.Ability.Ability.Ability.Ability. Y
Discipline (Will) 1 Proficiency.Ability.Ability. Y
Leadership (Pr) 0 Ability.Ability. N
Mechanics (Int) 0 Ability.Ability.Ability.Ability. N
Medicine (Int) 2 Proficiency.Proficiency.Ability.Ability. N
Negotiation (Pr) 0 Ability.Ability. N
Perception (Cun) 0 Ability.Ability.Ability.Ability.Ability. Y
Piloting – Planetary (Ag) 0 Ability.Ability.Ability. N
Piloting – Space (Ag) 1 Proficiency.Ability.Ability. Y
Resilience (Br) 0 Ability.Ability.Ability. N
Skulduggery (Cun) 3 Proficiency.Proficiency.Proficiency.Ability.Ability. Y
Stealth (Ag) 2 Proficiency.Proficiency.Ability. Y
Streetwise (Cun) 1 Proficiency.Ability.Ability.Ability.Ability. Y
Survival (Cun) 0 Ability.Ability.Ability.Ability.Ability. N
Vigilance (Will) 1 Proficiency.Ability.Ability. Y
Combat Skills
Brawl (Br) 0 Ability.Ability.Ability. N
Gunnery (AG) 0 Ability.Ability.Ability. N
Melee (Br) 0 Ability.Ability.Ability. N
Ranged – Light (Ag) 2 Proficiency.Proficiency.Ability. N
Ranged – Heavy (Ag) 0 Ability.Ability.Ability. N
Knowledge Skills
Core Worlds (Int) 0 Ability.Ability.Ability.Ability. N
Education (Int) 0 Ability.Ability.Ability.Ability. Y
Lore (Int) 0 Ability.Ability.Ability.Ability. N
Outer Rim (Int) 0 Ability.Ability.Ability.Ability. N
Underworld (Int) 1 Proficiency.Ability.Ability.Ability. Y
Xenology (Int) 0 Ability.Ability.Ability.Ability. N


Weapon Qty Skill Damage Range Crit Special
Czerka Arms C-10 “Dragoneye Reaper” 2 Ranged – Light 9 Medium 3 “Bantha’s Eye” Laser Sight (Gain automatic Advantage on successful combat checks with this weapon).

Paired Weapon (Reduce the Advantage required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1).

Superior Weapon Customization (+1 Dmg, +1 automatic Advantage)

Stun setting.
Lightsaber 1 Lightsaber 11 Engaged 1 Breach 1, Sunder, Vicious 2, Superior, Curved Hilt
Heavy Blaster Pistol 2 Ranged – Light 7 Medium 3 Stun setting.
Vibroknife 1 Melee +1 Engaged 1 Pierce 4, Vicious 1, Mono-molecular Edge (+1 Crit, +2 Pierce)


Name Qty Mods/Notes
Armored Clothing 1 Superior Armor Customization (-1 Encumbrance, +1 Soak)

Defense +1, Soak +2, 1 Hard Point
Custom Armor Clothing 1 2 hard points, 2 soak, 1 Encumbrance, 1 melee Defense, +1 Advantage on Stealth
Heavy Clothing 1 Soak +1
Adverse Environment Gear 1 Soak +1. 1 Hard Point. Ignore Setback. imposed by cold environments.
Comlink (Handheld) 1
Datapad 1
Stimpack x4 1
Reload 3
Electronic Lock Breaker 1
Slicer Gear 1
Cybernetic Brain Implant 1 +1 Intelligence. Comlink. Computer Access Link.
Spare Superior Curved Hilt 1
Mod V Cyberarrm 1 +1 Brawn. Right arm.
Credits 1,126


Type Specific
Ambition Freedom


Type Size
Betrayal 10


Name Ranks Description
Bypass Security 2 Remove Setback. per rank of Bypass Security from checks made to disable a security device or open a locked door.
Indistinguishable 2 Upgrade the difficulty of checks to identify character once per rank of Indistinguishable.
Street Smarts 1 Remove Setback. per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Hidden Storage 1 Gain hidden storage in vehicles or equipment that holds items with total encumberance equal to ranks in Hidden Storage
Shortcut 1 During a chase, add Boost.png per rank in Shortcut to any checks made to catch or escape an opponent.
Jump Up 1 Once per round, may stand from seated or prone as an incidental.
Dedication 3 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Technical Aptitude 1 Reduce time needed to complete Computer related tasks by 25% per rank.
Codebreaker 2 Remove Setback. per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of all checks to break codes or decrypt communications by 1.
Defensive Slicing 2 When defending computer systems, add Setback. per rank of Defensive Slicing to opponents’ checks.
Natural Programmer 1 Once per session, may re-roll any 1 Computers or Astrogation check.
Improved Defensive Slicing 1 Defensive Slicing now upgrades opponents’ difficulty once per rank of Defensive Slicing: this replaces the usual benifits.
Resolve 1 When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1.
Insight 1 Perception and Discipline become career skills
Uncanny Senses 1 Add Boost.png per rank of Uncanny Senses to all Perception checks.
Toughened 1 Gain +2 wound threshold.
Slight of Mind 1 Add Boost.png to all Stealth checks unless the opposition is immune to Force powers.
Grit 1 Gain +1 strain threshold.
Touch of Fate 1 Once per session, add Boost.pngBoost.png to any 1 check.
Balance 1 When the character heals strain at the end of the encounter, he may add ForceDie.png per Force Rating. He recovers additional strain equal toLight Side generated.

In the undercities of the planet Ochiri you either grew up strong, you grew up quick, or you didn’t grow up at all. Donovan Altair was one of the quick ones.

His particular area of the undercity was dominated by a large structure that had once served as a luxury apartment building. Long abandoned, the units had fallen into disrepair and would probably have been condemned centuries ago if any inspectors had bothered to check. Still, they were spacious and that counted for a lot. A community formed in the building, with each floor acting as something of an independent village. He grew up on floor 17.

There were some inter-floor rivalries and feuds so it could be dangerous to wander into areas where you weren’t known. There was an exception in the form unspoken truce when it came to maintenance on things like wiring and the elevators: If someone is fixing something, leave them alone.

Though Donovan lived with his parents, Sarisa and Riczo, it would be more accurate to say his entire floor helped raise him. In fact he felt a greater sense of loss when an old lady named Garala Eronoss died of old age then when his biological father was killed by an overzealous guard patrol that had actually bothered to do a patrol. He’d thought of Garala as something of a grandmother and she’d taught him a lot of things. Evidently she’d been a chemist in her youth and she taught him how to take everyday items such as cleaning fluids, and isolate useful chemicals and compounds for a variety of purposes including basic medicine. He had no idea how important this would be in the years to come. Donovan often wondered how someone with her skills ended up with the dregs of society, but thought it would be disrespectful to ask.

By his early teen years one might say he had fallen in with the wrong crowd, but that implies there was a right crowd. Most floors had a gang, and his was called the Scarlet Knuckles. Despite their belief otherwise they were nothing special. Like the rest of the building’s gangs, they would be easily crushed if any real crime syndicate made an effort.

Still, his parents had both been less then reputable people and they’d taught him some thievery skills, though they called it “Liberation”. His time with the Scarlet Knuckles allowed him to refine those abilities, and over the course of several years he earned a reputation for doing good work quietly.

It can be difficult to balance that kind of career: If you make too big of a splash too quickly, you risk stepping on toes and angering the wrong people. However, if you’re too careful you won’t get noticed at all and opportunity will pass you by. Sarisa and Riczo had this problem and were strictly small time, but Donovan learned from their mistakes. Over time he started doing jobs for local crime bosses, slowly working his way up the ladder.

This ended up saving his life on one occasion when a job took him several kilometers away. Though time consuming, he found the task fairly easy, and made the drop-off that same night. Returning home he knew something was amiss. None of the usual spotters or runners were in the hallways. Despite the late hour, there should have been at least a couple. A minute later he discovered why.

The gang from floor 21, the Royal Angel Syndicate had been expanding. Rumor had it they’d taken floor 22 a few weeks previous and were making moves to take 20. The rumors were an understatement. In a single night the Royal Angel Syndicate worked their way down through floors 20 through 16, wiping out leadership and absorbing other membership by force. The Scarlet Knuckles were no more, and only two other members of what Donovan considered the “old guard” survived. A man two years his senior named Leon Triald and a woman his age named Eevy Orikan. Leon was severely injured and would never fight again. Eevy escaped with only a couple scars on her upper left arm, but withdrew from criminal life.

With the Scarlet Knuckles wiped out and having no interest in joining the Royal Angel Syndicate, Donovan focused more on his hired work. With time he made the right connections and started doing jobs for more important people.

By his early twenties his mother had died, so he felt no guilt when presented with the opportunity to move into a small apartment in the upper city. A solid reputation, friends in the right places, and some favors picked up over the years had got him noticed by some of the bigger names, and when he took a job he always delivered.

Donovan wasn’t too surprised when Oajow’crojok, a Twi’lek crime lord, made contact. He’d offered some work in the past and always paid on time, so this seemed like just another job. It was straightforward enough: Break in to an apartment steal an object. The only unusual thing was the nature of the object: A painting. A real pigment on canvas painting, with a wooden frame. No hololith or anything digital about it. Upon successful acquisition he was to deliver it to a yellow skinned Twi’lek woman. Donovan assumed she would deliver it to whoever it was supposed to go to.

The job ended up being a lot easier than he was anticipating. Given the sheer age of the painting he assumed it would be under heavy security, but there were no guards positioned and only a few security fields that were easy slice. Even the painting didn’t seem particularly special, just a star field. Still, a job was a job, and there was no accounting for collectors’ tastes.

Though payments were usually simply transferred into Donovan’s bank account, sometimes those hiring Oajow’crojok preferred to work through credit chips, so Donovan wasn’t too surprised to hear a knock at his door later that night. It was three of Oajow’crojok’s men. Trandoshans. Two of them usually did bodyguard work, while the third was one of Oajow’crojok’s lieutenants.

Instead, the surprise was when the two bodyguards rushed him, threw him to the ground, and held him down. The lieutenant then pulled out what looked like a stimpack loaded with something green. The injection was in Donovan’s neck and it made him feel like his blood was burning. The three Trandoshans never said a word, and simply left him on the floor to die.

It was a struggle to get to his feet, but he managed to make his way into his kitchen. There, he used what he remembered from Garala’s lessons and attempted to make an antidote. However, not knowing exactly what he’d been injected with, he ended up not with a cure, simply something to make him die slower. He lost consciousness.

He awoke to find the yellow skinned Twi’lek shaking him. He’d later learn her name was T’ease. She’d also been set up, but got away without injury and called in a few favors to find him. They now had two priorities: Get Donovan some medical treatment, and get off-world. It took every favor and nearly every credit they had between the two of them to succeed, and Donovan questions the success of the treatment. Though he’s not dead, the drugs did considerable damage. Most annoyingly his hands shake a bit. The doctor insists this will pass with time, but for now his talents are significantly impaired. He’s a little disgusted by it and feels like a rank armature trying to learn everything from scratch.

Donovan Altair

Star Wars Cenobite